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Technical Art Director at Activision Publishing Inc

Posted in Art 30+ days ago.

This job brought to you by eQuest

Type: Full-Time
Location: Carlsbad, California





Job Description:

We are building a culture of collaboration and are
seeking an imaginative, skillful, and versatile 
Technical Art Director to join our team in the San Diego area. If you share a
passion for developing groundbreaking worlds and player experiences, then this
may be the position you’ve been waiting for!


The Technical Art Director is the main
backbone to the Technical Art Department. This individual will spearhead the
development pipeline. 

 

Your
Mission:
 


  • Coordinate the technical art
    department, prioritize features, and work with the Art Director, Technical
    Director, and Design director to achieve common goals across the departments.

  • Oversee the day to day tasks of
    the technical art team including scheduling, tools review, progress meetings,
    and mentoring others.

  • Primary source of communication
    between the engineering and art creation teams.

  • Take requests, prioritize, and
    delegate work across the technical art department while maintaining a
    consistent task list and priorities for the team.

  • Proactively seek out
    opportunities to communicate both formally and informally with the team to
    build relationships, and identify possible pipeline issues.

  • Design, develop, document, and
    improve content pipelines.

  • Seek out and fix performance
    issues including, but not limited to: framerate issues, memory problems,
    material errors, and collision issues.

  • Constantly review the content
    creation pipeline to identify and fix any possible pipeline or technology
    deficiencies for the art department.

  • Research and develop pipeline
    and art systems within the game engine and 3rd party content packages.

  • Analyze competitive products
    and makes recommendations to senior management.

  • Develop and document content
    creation guidelines.

  • Train the art team on best
    practices, new tools, and pipeline changes across multiple projects.

  • Be a positive and creative
    force in the team.

  • Mentor technical art team.

  • Provide team performance
    evaluations.

 

Player
Profile:
 


  • 6+ Years of game industry
    experience.

  • Extensive PBR and HDR
    knowledge.

  • Minimum 2-year 2D/3D art,
    design, or computer science degree, or equivalent experience with excellent
    critique and vocabulary skills. Bachelors a plus.

  • Shipped at least 3 AAA game titles.

  • Ability to lead a team of four
    or more Technical Artists with diverse backgrounds and skillsets.

  • Strong working knowledge of
    multiple 3D Packages (3Ds Max, Maya, Houdini, Photoshop).

  • Strong scripting or programming
    knowledge (UE4, Python, JavaScript, C++, MAX Script, MEL). 

  • Understanding of Object
    Oriented Programming.

  • Shader development experience.

  • Understanding of game rendering
    pipelines.

  • Understanding of modular game
    development.

  • Strong understanding of methods
    for optimizing game art assets for game engines. 

  • Up to date knowledge of current
    art techniques and development processes.

  • Strong technical proficiency in
    understanding proprietary tools and technology.

  • Extensive experience with at
    least one discipline within the art pipeline (lighting, effects, environment,
    rigging, animation).

  • Ability to design, develop and
    improve content pipelines, with experience developing user applications.

  • Strong technical writing and
    problem-solving skills.

  • Excellent communication,
    interpersonal, organizational, collaboration, and conflict resolution skills.

  • Ability to work well under
    pressure and with deadlines.

  • Positive attitude and a desire
    to bring new ideas to the team.

 
Bonus Qualifications: 

  • Competence in C# and C++.

  • CS degree or Technical Art
    Degree.