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Senior Technical Artist at Infinity Ward

Posted in Art 30+ days ago.

This job brought to you by eQuest

Type: Full-Time
Location: Woodland Hills, California

Job Description:


  • Collaborate with dev team to achieve high quality visual results while ensuring optimal performance

  • Collaborate with Engineering on tools and runtime solutions, and support them in production

  • Dig into problem solving various visual issues

  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and runtime interactions

  • Educate content developers on best practices

  • Contribute to optimizations, and fix content bugs as needed

  • Analyze and provide feedback for performance and memory optimization


  • Worked on 3+ games that shipped

  • Strong debugging capabilities including: Art/Visual issues in engine (why something doesn't look right), technical issues (why something doesn't work), performance and memory analysis

  • Experience in complex asset workflows – logical assets, destruction, etc.

  • Experience in working with large amounts of content and dependencies

  • Scripting in various art applications - Max / Maya / Photoshop

  • Python / C#

  • C++ (a plus)