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Associate Animator - Mocap (Temporary Assignment) at EA

Posted in Art 30+ days ago.

This job brought to you by eQuest

Type: Full-Time
Location: Chatsworth, California





Job Description:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for internet-connected consoles, personal computers, mobile phones and tablets.

 

We are seeking a skilled Associate Animator to support motion capture efforts at The Capture Lab’s offices in the Los Angeles area, with a specific focus on body animations. The Capture Lab offers a multitude of digital asset acquisition services to EA. In our state-of-the-art studio we capture a wide spectrum of data types for video game titles developed by EA - 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team you will be directly responsible for supporting various game development teams with the creation of animation content. In this role you will support the integration of motion data by using EA proprietary technologies to maintain the highest quality animation possible. Successful candidates will work closely with the animation teams in both post production and on the live performance stage.

 

**This position is a temporary assignment to start, with potential for longer term employment. Working hours are full time and onsite at our studio in Chatsworth, CA. (Relocation is not offered for this position.)**

 

 

Key Responsibilities:


  • Create high quality body animation art assets for use in game.

  • Experience with retargeting motion capture body data onto biped character rigs using Motion Builder (preferred) or similar 3D animation software.

  • Experience with tracking motion capture body data, such as Vicon Blade/Vicon Shogun (preferred) or similar tracking software.

  • Experience working with external animation partners.

  • Data wrangling to and from external teams.

  • Provide animation feedback, and communicate best practice with intention for animation refinement.

  • Conduct and complete character rig reviews for the purpose of refining it for motion capture retargeting.

  • Learn proprietary art pipelines, emerging technology, and processes.

  • Support the production teams with the acquisition of motion capture data during performance sessions.

  • Work closely with motion capture and animation leads during the production prep/acquisition/post production phases with maintaining visual targets.

  • Contribute to documenting workflow and pipelines.

  • Contribute to postmortems, provide feedback, assist with improving motion capture process and data output.

 

Although not required, strong candidates possess:


  • Minimum 3 years’ motion capture or animation background in video games, television, film or other related industry.

  • Minimum 3 years’ experience with Motion Builder or similar 3D animation software experience.

  • Understanding of human movement, and detailed knowledge of functional human anatomy.

  • Knowledge of and experience with Motion capture (preferred, but not required.)

  • Works well under the pressures of ‘live’ production environments.

  • On-set production experience in related entertainment industry: Film, TV, Video games, VFX.

  • Outstanding communication (written and verbal) and interpersonal skills are an absolute must.

  • Believe in teamwork and collaboration.

  • Owns a good attitude.

  • Willingness to work flexible hours.

  • Strong work ethic.

  • Ability to identify improvements to existing pipelines.

  • Highly motivated and passionate about their craft.

  • Have a fabulous ability to multi-task and prioritize.