This job listing has expired and the position may no longer be open for hire.

Gameplay Engineer - Treyarch at Activision Publishing Inc in Santa Monica, California

Posted in General Business 30+ days ago.

Type: Full-Time





Job Description:

Job Title: Gameplay Engineer - Treyarch

Requisition ID: R006739

Job Description:
Job Title: Gameplay Engineer

Location: Santa Monica, CA or Vancouver, BC

Your Mission

We are looking for a talented engineer with a passion for Gameplay to join our team in either Santa Monica, CA or Vancouver, BC.The ideal candidate will have two or more years of experience in a similar role. This is an opportunity to work on a cutting-edge Gameplay mechanics in the world's premiere FPS franchise. We're looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

What you'll be doing:


  • Work with the AI engineering team and cross functions to craft best-in-class Gameplay experience for our next AAA title.

  • Contribute ideas, design, implement, optimize, and troubleshoot AI and Gameplay systems in a large cross platform codebase.

Player Profile

Minimum Requirements:


  • 3+ of experience in Gameplay, AI, or similar position

  • 1+ shipped games as Gameplay or AI Engineer

  • Solid programming C/C++ skills and knowledge of algorithms and data structures

  • Strong debugging, optimization, and performance analysis skills

  • Solid math skills - especially linear algebra and 3D vector math

  • Game knowledge and an understanding of the design principles behind games

  • Ability to collaborate with other engineers as well as non-technical team members

  • Ability to work well in a fluid, changing environment as creative and productive challenges evolve

  • And most importantly, a passion for making games

Extra Points:


  • Expertise in one or more of the following areas: AI (locomotion, pathfinding, state machines, behavior trees), Animation (blend trees, IK, motion matching), Vehicle simulations, Weapon mechanics, Collision, Physics

  • Experience with scripting languages

  • Previously shipped AAA titles

  • B.S. in Computer Science or equivalent

About Treyarch

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops , Call of Duty®: Black Ops II , Call of Duty®: Black Ops III Black Ops 4, and the studio's most recent release, Call of Duty® COLD WAR , have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty 's Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything...and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.





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