Senior Digi Matte Artist at Blizzard Entertainment in Irvine, California

Posted in General Business 12 days ago.

Type: Full-Time





Job Description:

Team Name:

Job Title: Senior Digi Matte Artist

Requisition ID: R009692

Job Description:
Blizzard award-winning Cinematics' Department has a new opening for a full-time Senior Digi Matte Artist. As a Digital Matte Artist on the team, you're responsible for crafting fully rendered environment driven shots across all our various IPs and visual styles. This work ranges from creating fully rendered one-off 3D shots to landscapes, set extensions, projection painting and sky domes. We're looking for a talented and driven artist to join our small tight-knit team, who shares a passion for creating worlds and storytelling through our photorealistic or stylized digital environments. Your wheelhouse should be that of a well rounded generalist skillset, with an emphasis in traditional and digital art fundamentals, specifically in image composition, perspective, lighting, texturing, and color theory. This is a full-time staff position.

Job Responsibilities & Skillsets:


  • Create, extend, project, and/or improve environment shots using a combination of 2.5D and 3D Digimatte skills, workflows, and methodologies.

  • Possess a critical eye for the development of 3D assets involving Look Dev (modelling, sculpting, texturing, baking LODs, and lighting), to execute the finishing of final rendered shots of various artistic styles.

  • Skilled at integrating and compositing 2D photo references and 3D rendered elements together to achieve finished photo-real rendered frames. • Collaborate with other team members in the execution of an element of, or an entire finaled shot.

  • Robust understanding of cameras, lenses and how they affect your shot composition. • Effectively communicate with artists, supervisors, and production to highlight any concerns while offering solutions to achieve our collective vision and goals.

  • Comfortable managing complex scenes and optimizing them for maximum render efficiencies.

  • Talent for filtering and evaluating constructive criticism on a professional level. Able to demonstrate a high level of professionalism, initiative, autonomy, and self-sufficiency.

Plusses:


  • 5+ years' experience working within AAA game cinematics and/or the VFX/Animation Industry

  • Experience leading projects, representing the team in dailies, and working with creative leadership teams across multiple IPs to help execute the show vision within scope and budget. • Familiarity with the Blizzard IP's and associated lore.

  • Passion for painting, sculpting, photography, and filmmaking.

  • Enthusiastic about cutting edge industry trends, technologies, techniques, and workflows regarding how to maintain and push our department to stay current and efficient in this ever-evolving industry.

Software Prerequisites:

Maya, 3DsMax, Nuke, VRay, Redshift, Zbrush, Mudbox, Speed Tree, GrowFX, Forest Pack, World Machine, Gaea, Photoshop, Substance and Quixel Studio

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We've worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiencesever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.





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