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Sr. Concept Artist - Sledgehammer Games at Sledgehammer Games Inc

Posted in Art 30+ days ago.

This job brought to you by eQuest

Type: Full-Time
Location: Foster City, California

Job Description:

Sledgehammer Games is looking for imaginative and talented Sr. Concept Artist to join our studio to help spearhead and champion visual development on our next generation of award-winning games. 

Your Orders And Directives:

  • Create environmental concepts and mood pieces which help define landscapes, architectural set pieces and props;

  • Create character and creature concepts including character sheets and detailed callouts for equipment, weapons, costumes, etc…;

  • Ability to rapidly express visual direction in both detailed line art and color imagery;

  • Collaborate with technical leadership to establish a visual technical strategy that supports the project’s visual direction;

  • A high level of proficiency with 2D computer paint packages, such as Photoshop or Painter;

  • Mindset to be self-driven and accurately provide time estimates and then adhere to them;

  • Iterate on game assets with artists and art leadership via paint-overs and group critiques.

 The Medals And Honors You Must Have Earned:

  • The Medals And Honors You Must Have Earned:

  • 5-10 years of practical concept artistry within AAA gaming        

  • Excellent illustration skills, deep understanding of composition, anatomy, color theory, values, form, shape language, and silhouette;

  • Experience working in a wide variety of styles with an emphasis and passion for exaggerate form and silhouette;

  • An understanding of how multiple design components can relate visually to support a bigger picture;

  • Strong working knowledge of 3D art techniques and software packages

  • Solid foundation in traditional art, such as figure drawing, industrial design, landscape painting, and illustration.

About us:

Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.