Weapons and Vehicles Artist Job Description: Sledgehammer Games is looking for a top-notch hard surfaces modeler to join our AAA family working on a next-gen Call of Duty game. In this position candidates would live, eat and breathe everything vehicles and weapons related. They will work with the Lead Weapon and Vehicle Artist, Art Director and Design team to generate assets for in-game use.
The creation of game ready AAA vehicles, weapons and gear derived from concept drawings, and reference photos.
Collaborate with the Lead/Art Director and Concept Artists to develop look and feel of assets.
Create weapons and vehicles that are efficient, built to scale and satisfy budgetary requirements.
Own the weapon and vehicle creation process, feedback and implementation.
Manage a number of assets and prioritize tasks.
Maintain and share extensive knowledge pertaining to weapons, vehicles, gear and equipment.
Receive feedback and modify work based on direction.
Provide feedback to improve the tools.
Follow schedules and meet deadlines.
Verify art asset performance and appearance in the game engine.
Properly estimate time to complete work, manages competing priorities and builds in buffers.
Experience using Substance Painter to create textures. Substance Designer is a plus.
Passion and experience for multiplayer games
3+ years of experience working in game development
Excellent abilities in hard surface modeling and attention to detail
Self-managing able to meet deadlines and goals
Excellent problem-solving skills
Ability to learn tools and pipelines quickly
Art education such as an Associate Arts degree from accredited art or design school or equivalent level of experience required
Can demonstrate experience/work with Portfolio samples
Candidate must be proactive and work well in a large team environment and have excellent communication skills.
Understanding of special considerations in modeling for camera POV.
Candidate must have experience creating efficient and clean models with proper UV layout inside Autodesk Maya or 3ds Max
Candidate must know Substance Painter and Photoshop
Candidates will also need to be prepared for an Art Test
Ideal candidates will have a passion for the subject matter and a willingness to dig deep into the world of military equipment. They should drive hard and challenge themselves with the goal of being masters of the craft.
Ability to build collaborative relationships and resolve conflicts in a constructive manner.
Has a high level of attention to detail and professional pride in doing things correctly.
Is a self-starter and that is focused on supporting the team.
understands the basic operation of various firearms.
Radiant experience a plus.
Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.